| Issue |
Int. J. Simul. Multidisci. Des. Optim.
Volume 16, 2025
Innovative Multiscale Optimization and AI-Enhanced Simulation for Advanced Engineering Design and Manufacturing
|
|
|---|---|---|
| Article Number | 21 | |
| Number of page(s) | 14 | |
| DOI | https://doi.org/10.1051/smdo/2025013 | |
| Published online | 07 October 2025 | |
- T. Zhang, Research on environmental landscape design based on virtual reality technology and deep learning, Microprocess. Microsyst. 81, 103796 (2021) [Google Scholar]
- Y. Wang, X.B. Hu, Three-dimensional virtual VR technology in environmental art design, Int. J. Commun. Syst. 35, e4736 (2022) [Google Scholar]
- P. Shan, W. Sun, Auxiliary use and detail optimization of computer VR technology in landscape design, Arab. J. Geosci. 14, 798 (2021) [Google Scholar]
- Z. He, Study on the application of traditional chinese auspicious images in environmental art design based on VR Senses Comput. Intell. Neurosci. 2022 (2022) [Google Scholar]
- W.L. Wu, Y. Hsu, Q.F. Yang, J.J. Chen, A spherical video-based immersive virtual reality learning system to support landscape architecture students' learning performance during the COVID-19 era, Land 10, 561 (2021) [Google Scholar]
- Y. Gong, Application of virtual reality teaching method and artificial intelligence technology in digital media art creation, Ecolog. Inform. 63, 101304 (2021) [Google Scholar]
- Z. Lin, L. Zhang, S. Tang, Y. Song, X. Ye, Evaluating cultural landscape remediation design based on VR technology, ISPRS Int. J. Geo-Information 10, 423 (2021) [Google Scholar]
- G. Luo, Y. Guo, L. Wang, N. Li, Y. Zou, Application of computer simulation and high-precision visual matching technology in green city garden landscape design, Environ. Technol. Innov. 24, 101801 (2021) [CrossRef] [Google Scholar]
- S.D. Özgen, Y. Afacan, E. Sürer, Usability of virtual reality for basic design education: a comparative study with paper-based design, Int. J. Technol. Des. Educ. 31, 357–377 (2021) [Google Scholar]
- C. Carbonell-Carrera, J.L. Saorin, D. Melián Díaz, User VR experience and motivation study in an immersive 3D geovisualization environment using a game engine for landscape design teaching, Land 10, 492 (2021) [Google Scholar]
- G.W. Scurati, M. Bertoni, S. Graziosi, F. Ferrise, Exploring the use of virtual reality to support environmentally sustainable behavior: a framework to design experiences, Sustainability 13, 943 (2021) [Google Scholar]
- Y. Deng, L. Xie, C. Xing, L. Cai, Digital city landscape planning and design based on spatial information technology, Neural Comput. Appl. 34, 9429–9440 (2022) [Google Scholar]
- T. Chandler, A.E. Richards, B. Jenny, F. Dickson, J. Huang, A. Klippel, S.M. Prober, Immersive landscapes: modelling ecosystem reference conditions in virtual reality, Landscape Ecol. 1–17 (2022) [Google Scholar]
- J. Pan, X. Deng, Multi-source information art painting fusion interactive 3d dynamic scene virtual reality technology application research, Int. J. Commun. Syst. 35, e4705 (2022) [Google Scholar]
- Q. Cao, Curriculum design of art higher vocational education based on artificial intelligence assisted virtual reality technology, Secur. Commun. Netw. 2022, 1–9 (2022) [Google Scholar]
- Y. Huang, B. Ye, T. Liu, Research on an aging-friendly design of urban park landscape based on computer virtual simulation technology, Wireless Commun. Mobile Comput. 2022 (2022) [Google Scholar]
- Y. Kong, Research on the application of environmental art design based on the combination of VR and panoramic video technology, Sci. Program. 2021, 1–11 (2021) [Google Scholar]
- C. Carbonell-Carrera, J.L. Saorin, D. Melián Díaz, User VR experience and motivation study in an immersive 3D geovisualization environment using a game engine for landscape design teaching, Land 10, 492 (2021) [Google Scholar]
- Z. Niu, S. Xiang, M. Zhang, Retracted] Application of artificial intelligence combined with three-dimensional digital technology in the design of complex works of art, Wireless Commun. Mobile Comput. 2022, 6444441 (2022) [Google Scholar]
- J. Li, T. Hou, Application of virtual reality technology in analysis of the three-dimensional evaluation system of rural landscape planning, Math. Probl. Eng. 2021, 1–16 (2021) [CrossRef] [Google Scholar]
- L. Li, Digital art design system based on big data technology and interactive virtual technology, IEEE Consumer Electr. Mag. 12, 49–55 (2021) [Google Scholar]
- B. Ma, Y. Dong, H. Liu, Z. Cao, Soft multimedia assisted new energy productive landscape design based on environmental analysis and edge-driven artificial intelligence, Soft Comput. 26, 12957–12967 (2022) [Google Scholar]
- C. Sun, L. Dong, Virtual reality technology in landscape design at the exit of rail transit using smart sensors, Wireless Commun. Mobile Comput. 2022 (2022) [Google Scholar]
- W. Chuan, Research on interactive landscape design based on virtual reality technology, in 2022 IEEE International Conference on Artificial Intelligence and Computer Applications (ICAICA) (pp. 253–257). IEEE. [Google Scholar]
- E. Yoo, O. Kwon, J. Yu, Evaluation of an augmented reality for historical context experiences of 3D restored court paintings, IEEE Access (2023) [Google Scholar]
- C. Sharma, K. Sharma, M. Kumar, P. Garg, N. Goyal, Open-source gesture-powered augmented reality-based remote assistance tool for industrial application: challenges and improvisation, in International Conference on Emergent Converging Technologies and Biomedical Systems. Springer Nature Singapore (2023), pp. 337–347 [Google Scholar]
- M. Uppal, D. Gupta, N. Goyal, A.L. Imoize, A. Kumar, S. Ojo, S.K. Pani, Y. Kim, J. Choi, A real‐time data monitoring framework for predictive maintenance based on the internet of things, Complexity 2023, 9991029 (2023) [Google Scholar]
- Z. Lin, L. Zhang, S. Tang, Y. Song, X. Ye, Evaluating cultural landscape remediation design based on VR technology, ISPRS Int. J. Geo-Inform. 10, 423 (2021) [Google Scholar]
- J. Ha, K. Alrayyan, M.L. Alam, Virtual reality technology for learning detailed design in landscape architecture, Discover Educ. 3, 39 (2024) [Google Scholar]
- H. Tan, Design of 3D garden landscape design simulation system based on virtual reality and neural network model, in 2023 International Conference on Telecommunications, Electronics and Informatics (ICTEI). IEEE (2023), pp. 541–545 [Google Scholar]
- P. Shan, W. Sun, Research on landscape design system based on 3D virtual reality and image processing technology, Ecolog. Inform. 63, 101287 (2021) [Google Scholar]
- P. Vijayakumar, E. Dilliraj, A comparative review on image analysis with machine learning for extended reality (XR) applications, in International Conference on Ubiquitous Computing and Intelligent Information Systems. Singapore: Springer Nature Singapore (2021), pp. 307–328 [Google Scholar]
- M. Cappellazzo, G. Patrucco, G. Sammartano, M. Baldo, A. Spanò, Semantic mapping of landscape morphologies: tuning ML/DL classification approaches for airborne LiDAR data, Remote Sensing 16, 3572 (2024) [Google Scholar]
- W. Fan, Z. Ding, R. Huang, C. Zhou, X. Zhang, Improved AdaBoost for virtual reality experience prediction based on long short-term memory network (2024). arXiv:2405.10515 [Google Scholar]
Current usage metrics show cumulative count of Article Views (full-text article views including HTML views, PDF and ePub downloads, according to the available data) and Abstracts Views on Vision4Press platform.
Data correspond to usage on the plateform after 2015. The current usage metrics is available 48-96 hours after online publication and is updated daily on week days.
Initial download of the metrics may take a while.
